Blog Archive
-
▼
2016
(33)
-
▼
July
(15)
- Blocks and Purge: Autocad 2016 tutorials for begin...
- Layers: Autocad 2016 tutorials for beginners Part ...
- Explode: Autocad 2016 tutorials for beginners Part...
- Erase: Autocad 2016 tutorials for beginners Part 2...
- Path Array: Autocad 2016 tutorials for beginners P...
- Polar Array: Autocad 2016 tutorials for beginners ...
- Rectangular Array: Autocad 2016 tutorials for begi...
- Blend Curves: Autocad 2016 tutorials for beginners...
- Chamfer: Autocad 2016 tutorials for beginners Part...
- Fillet: Autocad 2016 tutorials for beginners Part ...
- Extend: Autocad 2016 tutorials for beginners Part ...
- Trim: Autocad 2016 tutorials for beginners Part 15-30
- Scale: Autocad 2016 tutorials for beginners Part 1...
- Stretch: Autocad 2016 tutorials for beginners Part...
- Mirror: Autocad 2016 tutorials for beginners Part ...
-
▼
July
(15)
Powered by Blogger.
Home >
Unlabelled
> Path Array: Autocad 2016 tutorials for beginners Part 22-30
Friday, July 15, 2016
Path Array: Autocad 2016 tutorials for beginners Part 22-30
Path Array: Autocad 2016 tutorials for beginners Part 22.
Step by step autocad 2016 basic tutorials for beginners. Subscribe this channel for more related videos.
In this video we will learn to use the 'path array' command in autocad 2016. This is using to array an object over a path that we select. You can change the angle, spacing, number of raws etc in your path array. You can use the associative option to get more editing options in the array.
For more details, watch this video: https://youtu.be/FvqcUrH4BwM . These commands are almost similar in all new versions of autocad.
Arraypath:
Evenly distributes object copies along a path or a portion of a path.
The path can be a line, polyline, 3D polyline, spline, helix, arc, circle, or ellipse.
3D path array:
This command is equivalent to the Path option in ARRAY.
Select objects:
Select the objects to use in the array.
Path curve:
Specifies the object to use for the path of the array. Select a line, polyline, 3D polyline, spline, helix, arc, circle, or ellipse.
Associative:
Specifies whether an arrayed object is created or whether the unassociated copies of the selected object are created.
Yes:
Creates array items in a single array object, similar to a block. With an associative array, you can quickly propagate changes throughout the array by editing the properties and source objects.
No:
Creates array items as independent objects. Changes to one item do not affect the other items.
Method:
Controls how to distribute items along the path.
Divide:
Distributes a specified number of items evenly along the length of the path.
Measure:
Distributes items along the path at specified intervals.
Base point:
Defines the base point of the array. Items in path arrays are positioned relative to the base point.
Base point:
Specifies a base point for positioning the items in the array relative to the start of the path curve.
Key point:
For associative arrays, specifies a valid constraint (or key point) on the source objects to align with the path. If you edit the source objects or path of the resulting array, the base point of the array remains coincident with the key point of the source objects.
Tangent direction:
Specifies how the arrayed items are aligned relative to the starting direction of the path.
2 points:
Specifies two points that represent the tangency of the arrayed items relative to the path. The vector of the two points establishes the tangency of the first item in the array. The Align Items setting controls whether the other items in the array maintain a tangent or parallel orientation.
Normal:
Orients the Z direction of the first item with the starting direction of the path curve.
About The Author
Laiju
Nulla sagittis convallis arcu. Sed sed nunc. Curabitur consequat. Quisque metus enim, venenatis fermentum, mollis in, porta et, nibh. Duis vulputate elit in elit. Mauris dictum libero id justo.

Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment